http://tvtropes.org/pmwiki/pmwiki.php/YMMV/EndlessSpace2
Cookies help us deliver our services and provide personalised experiences. By using this website, you agree to our use of cookies. You can find out how to manage your preferences in relation to our use of cookies at Cookie Policy. Civilization tier list (my version) Discussion in 'Sci Fi Technical Discussions' started by Mak Taru, Aug. Endless Space should be about Forerunner level or higher. Slayer1968, Aug 19, 2014. Heather headley this is who i am zip. I'd also say that your tier list has the powers of certain civilization tiers all over the place but that'd require me to actually care about these.
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- Artificial Stupidity: The AI isn't actually too bad.. for the most part. However, there's at least one instance in which it fails miserably and makes you miserable in return: the final mission of the Academy quest line requires participants to send hero-led fleets to the Lodestones and leave them there for a number of turns, while at the same time making sure that no one else from the opposite team is doing the same. The problem is that the AI sometimes forgets that they have to have heroes leading those fleets, and just parks their ships there without them actually helping with the mission. It wouldn't be too bad by itself.. except when this is done by an AI player that belongs to the opposite team and is also one of your allies, or part of a powerful alliance, or both. You can't simply let them take a couple systems and go for the majority of the others: the AI fleet(s) would just stay there, preventing the quest from ever getting finished. You will have to break alliances and/or wage war to half the galaxy just to circumvent the AI's stupidity.
- Awesome, but Impractical: Torpedoes. They have the highest damage and the longest range in the game, which in theory should make them pretty awesome.. except that they are countered by slug throwers, which act as point defense against them and can fire unimpeded at the same time. That's right: the mere fact that the enemy has slug weapons (especially if they belong to a higher tier than your rockets) can make your torpedoes useless.
- Awesome Ego: Horatio. The Horatio. It takes a real kind of egotistical bastard to want to conquer the universe and populate it with clones of yourself because you think it's the only way to improve things. Many people like the faction though, especially among fans of Rick and Morty who see something reminiscent of the Council of Ricks.
- Fan Nickname:
- Hissho: Bird Aztec Samurai.
- Lumeris: Fish mafia.
- Riftborn: Timelords.
- United Empire: Imperium of Man.
- Vaulters: Space Knights/Space Vikings.
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- Superior military technology. Sure, your enemies may have better base hulls than you, but when you have higher-tier weaponry and defenses that are augmented by strategic resources, they might as well be shooting bananas.
- After the Vaulters DLC, Boarding Pods. Put these on your ships and instead of destroying enemy vessels, you get to take them over — at which point you can add them to your own navy!
- Genius Bonus: The animal depicted for the Hostile Fauna anomaly looks like a giant hippopotamus with crocodile limbs — which are among the most dangerous (and visually imposing) animals on Earth.
- Goddamned Bats: The Space Pirates, when activated, are this trope. Their ships are not particularly powerful, even by early game standards, but they are way better than your exploring ships (and will attack those on sight), forcing you to research military techs and to invest in military ships just to wipe them out.
- A later update made it possible to bribe the pirates to leave you alone and even attack other empires, making them something of an asset.. but their strongholds still count as hostile systems, meaning that even if they're technically allies they can strangle your economy by blockading trade routes.
- Heartwarming Moments: For the Vaulters, once you retrieve OpBot from the Academy during the questline the entire Vaulter population welcomes him back with celebrations and just general happiness, like a returning and thought lost brother. Given OpBot's long and often enough tragic history, he finally gets all the hugs he needs. Also, the final mission of the Vaulter questline leads to the finding of Auriga 2.0, a planet which consisted of survivors from Auriga that left the planet after the Argosy did. One choice in the questline sees Ilona reunites with Judit, her daughter who, according to the official comic, was last seen holding the line against a Necrophage onslaught in what appeared to be the last stand. The fact that they are reunited after centuries of separation against all odds is one heck of a Earn Your Happy Ending moment.
- Rooting for the Empire: Similiar to Endless Space, the United Empire has its own fanbase thanks to their authoritarian stylings appealing and imperialist theme to them.
- The Scrappy: Isyander, and the Academy Faction in general, became this with the launch of Awakening. This is because Isyander is an A.I controlled faction that competes with all the other factions for land, but unlike the usual A.I controlled factions, he is extremely aggressive and territorial. It's hard to be diplomatic with him since he appears to constantly forget all past relations you've had with him, and fighting him is nearly suicidal considering the incredibly powerful ships he has at the beginning of the game. He'll constantly butt in on your territory and raid you, and upon attacking him back the game will consider this an act of aggression and smack you with penalties in addition to Isyander demanding reparations in the form of Dust. Oh, and if you want to use the old Academy contribution mechanic to gain heroes (which are vital at all stages of the game for political decision making), tough shit, since any faction he's at war with is banned from making any donations to the Academy. All of this adds up to a faction that is both too aggressive to let slide and yet punishes you extremely hard for any aggression against them, to the point where the Awakening expansion pack has extremely poor reviews on Steam purely because dealing with Isyander is an unbelievable pain in the ass.
- Surprisingly Improved Sequel: While the first game wasn't hated, many felt its gameplay got repetitive and shallow, with not enough difference between the factions, and space battles always going the same way. This game not only greatly expands the lore and factions, with each faction having their own distinct features and mechanics, but also gives each faction its own distinct story. The space battles are also greatly expanded with damage modeling, and more detailed, interesting looking ships.
- That One Sidequest: The Eco choice in the Lumeris questline eventually ends up with an objective to capture 3 minor/major faction's home systems. The Lumeris isn't exactly built to win wars, and waiting to buyout systems using influence could take a very long time, and the objective might be outright impossible if you're playing a small map with not a lot of minor factions, and of course, you risk ruining relation with the major faction you bought the system from which could lead to war.
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Those are available once first tier terraformation technology is researched; the Gas Giant must be colonized first, of course. The size of Lava/Ice planet will always be Huge, no matter what size was Gas Giant (which I think makes sense and is lore-friendly, since Gas Giants are usually much bigger than telluric planets). Endless Space 2 Cheat Codes And Commands For Console. Shift+F1: Using this key will open the entire debug menu. Shift+F2: Using this key will give you access to the resource list. Shift+F3: Using this key will reveal the complete map. G Key: Using this key will activate the God Cursor that can help you unlock various resources. Cookies help us deliver our services and provide personalised experiences. By using this website, you agree to our use of cookies. You can find out how to manage your preferences in relation to our use of cookies at Cookie Policy.Cookie Policy.
Laser grips for colt detective special. There's a huge universe out there to explore in Endless Space 2, filled with resources to exploit, civilizations to encounter, and enemies to crush beneath your galactic boot heel!
Endless Space 2 Custom Race
As with many of these futuristic 4X-style games, there's a staggering number of elements to juggle and a whole lot of gameplay options you might not even realize you can use on the first playthrough.
While the in-depth nature of the game makes it a must-try for the 4X fans, it can also turn off more casual gamers not familiar with the style, as there's a steep learning curve here.
Probes are one of those elements that are easy to miss or just simply misunderstand if you did manage to notice them sitting there. Below, we cover everything you need to know about gaining access to probes, using them to explore and find anomalies, and replenishing your depleted probe stock.
Using Probes in Endless Space 2
Some players totally miss probes in the early stages of the game because only exploration ships (marked with the magnifying glass) and hero ships are capable of launching probes.
What's the point of probes instead of just sending a fleet off to find locations? Probes can head into unexplored areas that haven't been revealed yet, bypassing normal movement paths and unveiling anomalies or even new systems.
To launch probes, you first have to add them as a module to an explorer ship.
Like most technologies in the game, probe modules can be upgraded later on for better results and longer vision range. For instance, researching Machine Bacteria on the Science and Exploration technology tree gives access to Titanium and Hyperium probes.
Checking the probe module on a ship
To see probes off to find new systems, access the fleet menu and click the explorer or hero ship, then select the Launch Probe button (the icon pretty clearly looks like a probe or a satellite moving towards the right). The Launch Probe button also shows your current stock of probes along with the maximum number that the ship is capable of housing. Elna contessa 130 user manual.
Probes replenish automatically over time for any ship equipped with the module (see the replenishment rate by hovering over the icon and checking the Cooldown entry).
Besides just checking to see if an area of space has any systems worth exploring, probes are also used for investigating anomalies. When you find a system, check the list of planet names underneath it. If any planet names are pulsing, they have anomalies to explore by sending a probe.
Zoom into the planet and click the curiosity question mark icon to launch a probe. You can also get to the same options by choosing Start Expedition instead.
Investigating anomalies on a planet
Anomalies and curiosities vary wildly in their results but can be well worth discovering, sometimes offering up resource caches, speeding up research, and so on. In a few cases, the results may be unpleasant, however, like an unexpected attack.
Some higher-level curiosities will be grayed out when you hover over them -- that means they are higher level than your current tech research level and you have to first upgrade before you can investigate them with a probe.
Checking probe info on the Start Expedition screen
Because your probe-laden ships are frequently on the edge of your explored space and might run into trouble, it's usually a good idea to have a group of explorer ships together launching probes rather than sending out one lone exploration vessel.
The main advantage to probes is that you can send them off in a different direction than you are currently exploring in order to cover more ground (er, space, I guess), or you can send them to an area that may be dangerous and you aren't sure about quite yet. In the early game this can be huge because it provides an advantage in locating neighboring systems and getting colonies going.
Endless Space 2 Op Race
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Endless Space 2 Tier List
That's all the basics you need to know to utilize Endless Space 2 probes, and we'd like to extend special thanks to YouTuber BigBossBilly for the screenshots. Have any other tips on probing systems and finding curiosities? Let us know in the comments below!